There are also variations on the first one, with other types of thing (object, shot, etc) in the place of 'creature'. Some THING has been deleted during the processing of another thingĪ state return type for a human controlled creature? I've been pushing for a very long time now.Ī legal collision with a solid object? Come on. THIS SHOULD NOT HAPPEN - ROOM COUNT WRONG? Shit, could not get to treasure room door and I've cleaned up my old state Lair thinks it belongs to a creature, but the creature disagrees. How come this bridge was placed on path? Hmmm?Īttempt to remove a creatures lair from room he didn't think he was in 'Told You So' error! Cannot create creature because there are too many fucking things allocated. There are some unusual messages (likely left over from development) in the executable file that are not seen in the game: However, the editor refuses to run when the -alex parameter is passed to it. It's not hell, but you can see it from here.Īlso in the editor's executable file are what appears to be leftovers from the game, including some strings in the previous section (activated by its Easter Eggs), and even the -alex parameter to activate them. After loading the editor, press and hold down Left Shift and type CROW, revealing the following message: You can activate it by starting with the command parameter -mark. The official editor's executable file contains an exclusive Easter Egg. The script for Level 11, Hearth, contains another hidden developer message from Shintaro Kanaoya (as a comment):ĬHAZ,MATT,LOUISE,NICK,MUM AND VARIOUS OTHERS - HELLO HELEN THAIN, ALEX FOREST-HAY, LEE HAZELWOOD, VICKY ARNOLD, GUY SIMMONS, JASON STANTON, AARON SENNA, MIKE DORELL, IAN HOWIE, RICO, ANDY CAKEBREAD, ROBBO, CARR, AND THE LITTLE ONE, CROFTY, SCOOPER, SEANY, MARK STACEY, GILEY MILEY COOKSON, STEVE CLARIDGE,ĭEUBERT, JAMES GREENGRASS, SIMON ONG, KEVIN RUSSELL, CLARE WRIGHTON,ĮLTON, NICOLA GOULD, STEVE LAST, KEN MALCOLN, MATT WOODCOCK, PAUL NETTLETON, PETE BANFORD, TOM, DAVE BANHAM, DAVE KEENS,ĪLISON BOSSON, MIKE LINCOLN, KIRSTY, DARREN SAWYER.ĪND ALL UEA NORWICH PAST AND PRESENT. PETER AND STEVEN, AMELIA, SARAH, ISY, SALLY, MARK, LOUISE GEE, MY GOOD SIS NICOLA, GEMMA, JENNY, HALEY, JO EVANS. LARRY MOOR, EMMA TEUTON - AN ALE DUE TO EACH ONE OF YOU - THE LIST GOES ON. RAB C, JACOON, BUCK, SI, BARRIE, KIK, CHRIS, PROC, RUSS, RIK, ALEX NEEDS,
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ENOUGH WAFFLE AND ON TO THE REASON FOR THIS TEXT.
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I DO NOT JUST HOPE YOU LIKE IT, I ALSO HOPE YOU ARE AWARE OF THE HUGE AMOUNT THIS GAME HAS BEEN WRITTEN WITH A PASSION I AM AMAZINGLY AFTER SIXTEEN HOURS A DAY, 7 DAYS A WEEK, FOR PROJECT HAS DESTROYED THE HEALTH AND SOCIAL LIVES OF EACH MEMBER, SO I HOPE THE OFFICE AND ALL I SEE ARE THE TIRED PALE FACES OF THE KEEPER TEAM. I AM WRITING THIS AT 4AM ON KEEPERS LAST DAY. While playing, press and hold down both Shift keys and type JLW.įor another hidden greeting message, hold Left Shift and type one of the following codes and you will get a message from the developers until you release the Shift key.ĭene says a big 'Hello' to Goth Buns, Tarts and BarbiesĪlex, hopefully lying on a beach with Jo, says HiĪ long developer message from programmer Jonty Barnes can be seen by sacrificing more than 16 chickens in a Temple, then hovering your cursor over the Chicken spell. You can find a hidden greeting by starting the game with the command parameter -alex. Unused/Developer Command Line Parameters -alex However, evidence of it remains in some level script files. This is done by the PRINT level script command, but it seems to have been removed by the final build.
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If you are at Level 5 or above, you will receive a fax from the in-game rival Keeper. The game was met with high critical praise and positive gamer reaction, resulting in a sequel being made. In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) "hero" characters intent on stealing the user's accumulated treasures and killing various monsters. This game has hidden development-related text.ĭungeon Keeper is a strategy video game that was the last to be developed by Bullfrog Productions under Peter Molyneux. This game has a hidden developer message. Released internationally: June 26, 1997 (original), 1998 (Gold Edition)